1st Card Set Card List

Introducing the cards from the 1st card set of "Shadowverse: Worlds Beyond," scheduled for release on June 17th!

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Neutral

Olivia, Heroic Dark Angel

Olivia, Heroic Dark Angel

Olivia, Heroic Dark Angel

Olivia, Heroic Dark Angel

Cost: 7

Ability:
Fanfare: Draw 2 cards. Restore 2 defense to your leader. Recover 2 play points.
Super-Evolve: Select another unevolved allied follower on the field and super-evolve it.
Ruler of Cocytus

Ruler of Cocytus

Ruler of Cocytus

Ruler of Cocytus

Cost: 10

Ability:
Fanfare: Replace your deck with the Apocalypse Deck.
Divine Thunder

Divine Thunder

Divine Thunder

Divine Thunder

Cost: 4

Ability:
Destroy a random enemy follower with the highest attack. Deal 1 damage to all enemy followers.
Phildau, Lionheart Ward

Phildau, Lionheart Ward

Phildau, Lionheart Ward

Phildau, Lionheart Ward

Cost: 2

Ability:
Evolve: Select an enemy follower on the field and destroy it.
Seraphic Tidings

Seraphic Tidings

Seraphic Tidings

Seraphic Tidings

Cost: 3

Ability:
Draw 2 cards.
Leah, Bellringer Angel

Leah, Bellringer Angel

Leah, Bellringer Angel

Leah, Bellringer Angel

Cost: 2

Ability:
Ward
Last Words: Draw a card.
Evolve: Draw a card.

Swordcraft

Amelia, Silver Captain

Amelia, Silver Captain

Amelia, Silver Captain

Amelia, Silver Captain

Cost: 6

Ability:
Fanfare: Draw 2 Swordcraft followers. Recover 3 play points.
Super-Evolve: Give all other allied Swordcraft followers on the field Barrier.
Amalia, Luxsteel Paladin

Amalia, Luxsteel Paladin

Amalia, Luxsteel Paladin

Amalia, Luxsteel Paladin

Cost: 8

Ability:
Fanfare: Summon 4 copies of Steelclad Knight.
Whenever another allied follower enters the field, give it +1/+0, Rush, and Ward.
Zirconia, Ironcrown Ward

Zirconia, Ironcrown Ward

Zirconia, Ironcrown Ward

Zirconia, Ironcrown Ward

Cost: 4

Ability:
Evolve: Summon 2 copies of Knight. Give all other allied followers on the field +1/+1.
Luminous Lancetrooper

Luminous Lancetrooper

Luminous Lancetrooper

Luminous Lancetrooper

Cost: 2

Ability:
Fanfare: Summon a Knight.
Whenever an allied Officer follower enters the field, give it Rush.

Dragoncraft

Garyu, Fabled Dragonkin

Garyu, Fabled Dragonkin

Garyu, Fabled Dragonkin

Garyu, Fabled Dragonkin

Cost: 8

Ability:
Fanfare: Summon a Supreme Golden Dragon and Supreme Silver Dragon.
Super-Evolve: Give all allied copies of Supreme Golden Dragon on the field Storm. Give all allied copies of Supreme Silver Dragon on the field Barrier.
Genesis Dragon Reborn

Genesis Dragon Reborn

Genesis Dragon Reborn

Genesis Dragon Reborn

Cost: 10

Ability:
Storm
Liu Feng, Goldennote Ward

Liu Feng, Goldennote Ward

Liu Feng, Goldennote Ward

Liu Feng, Goldennote Ward

Cost: 4

Ability:
Fanfare: If you're in Overflow, evolve this follower.
When this follower evolves, gain 1 max play point.
Twilight Dragon

Twilight Dragon

Twilight Dragon

Twilight Dragon

Cost: 9

Ability:
Fanfare: Give all enemy followers on the field -0/-9.
Super-Evolve: Draw 3 cards.
Dragonsign

Dragonsign

Dragonsign

Dragonsign

Cost: 3

Ability:
Gain 1 max play point. Then, if you have 10 max play points, draw a card.
Goldennote Melody

Goldennote Melody

Goldennote Melody

Goldennote Melody

Cost: 3

Ability:
Draw 2 cards. If you're in Overflow, restore 2 defense to your leader.
Calamity Breath

Calamity Breath

Calamity Breath

Calamity Breath

Cost: 6

Ability:
Deal 5 damage to all followers.
Fledgling Dragonslayer

Fledgling Dragonslayer

Fledgling Dragonslayer

Fledgling Dragonslayer

Cost: 4

Ability:
Fanfare: Select an enemy follower on the field and destroy it.
Little Dragon Nanny

Little Dragon Nanny

Little Dragon Nanny

Little Dragon Nanny

Cost: 2

Ability:
Fanfare: Summon a Fire Drake Whelp.
Evolve: Replicate the effects of this card's Fanfare ability.
Searing Firenewt

Searing Firenewt

Searing Firenewt

Searing Firenewt

Cost: 2

Ability:
Fanfare: Select an enemy follower on the field and deal it 1 damage.
Strike of the Dragonewt

Strike of the Dragonewt

Strike of the Dragonewt

Strike of the Dragonewt

Cost: 1

Ability:
Select an enemy follower on the field and deal it 2 damage. If you're in Overflow, deal 4 damage instead.

Abysscraft

Cerberus, Hellfire Unleashed

Cerberus, Hellfire Unleashed

Cerberus, Hellfire Unleashed

Cerberus, Hellfire Unleashed

Cost: 8

Ability:
Fanfare: Summon a Mimi, Right Paw Hellhound and Coco, Left Paw Hellhound. Necromancy (6) - Give all other allied followers on the field +2/+0.
Super-Evolve: Do this 2 times: "Reanimate (1)."
Ceres, Blue Rose Maiden

Ceres, Blue Rose Maiden

Ceres, Blue Rose Maiden

Ceres, Blue Rose Maiden

Cost: 4

Ability:
Bane
At the end of your turn, restore 2 defense to your leader. If this follower is super-evolved, restore 4 instead and give this follower Barrier.
Mukan, Shadowcrypt Ward

Mukan, Shadowcrypt Ward

Mukan, Shadowcrypt Ward

Mukan, Shadowcrypt Ward

Cost: 4

Ability:
Fanfare: Necromancy (8) - Evolve this follower.
Whenever an allied Departed follower enters the field, give it Bane.
When this follower evolves, summon a Ghost.
Orthrus, Hellhound Blader

Orthrus, Hellhound Blader

Orthrus, Hellhound Blader

Orthrus, Hellhound Blader

Cost: 2

Ability:
Fanfare: Add 2 shadows to your cemetery.
Ward
Evolve: Necromancy (4) - Do this 2 times: "Deal 2 damage to a random enemy follower."
Mino, Shrewd Reaper

Mino, Shrewd Reaper

Mino, Shrewd Reaper

Mino, Shrewd Reaper

Cost: 2

Ability:
Enhance (4): Give this follower Rush and Bane.
Last Words: Add a Skeleton to your hand.
Shadowcrypt Memorial

Shadowcrypt Memorial

Shadowcrypt Memorial

Shadowcrypt Memorial

Cost: 3

Ability:
Fanfare: Add 2 shadows to your cemetery.
Engage: Destroy this card. Summon 2 copies of Ghost.
Vlad, Impaler

Vlad, Impaler

Vlad, Impaler

Vlad, Impaler

Cost: 8

Ability:
Fanfare: Select an enemy follower on the field and deal it 5 damage. Restore 5 defense to your leader.
Devious Lesser Mummy

Devious Lesser Mummy

Devious Lesser Mummy

Devious Lesser Mummy

Cost: 2

Ability:
Fanfare: Necromancy (4) - Give this follower Storm.
Ghost Juggler

Ghost Juggler

Ghost Juggler

Ghost Juggler

Cost: 6

Ability:
Fanfare: Reanimate (4).
Little Miss Bonemancer

Little Miss Bonemancer

Little Miss Bonemancer

Little Miss Bonemancer

Cost: 3

Ability:
Last Words: Summon 2 copies of Skeleton.
Reaper's Deathslash

Reaper's Deathslash

Reaper's Deathslash

Reaper's Deathslash

Cost: 1

Ability:
Select an allied and enemy follower on the field and destroy them.

Havencraft

Salefa, Guardian of Water

Salefa, Guardian of Water

Salefa, Guardian of Water

Salefa, Guardian of Water

Cost: 5

Ability:
Fanfare: Restore 3 defense to your leader.
Ward
Evolve: Deal 3 damage to all enemy followers.
Lapis, Shining Seraph

Lapis, Shining Seraph

Lapis, Shining Seraph

Lapis, Shining Seraph

Cost: 8

Ability:
Last Words: Gain Crest: Lapis, Shining Seraph.
-----
Crest
Countdown (2)
Last Words: Summon a Lapis, Shining Seraph and give it Storm.
Serene Sanctuary

Serene Sanctuary

Serene Sanctuary

Serene Sanctuary

Cost: 1

Ability:
Countdown (3)
Last Words: Draw 2 cards.
Engage (1): Advance this amulet's count by 1.

Portalcraft

Orchis, Newfound Heart

Orchis, Newfound Heart

Orchis, Newfound Heart

Orchis, Newfound Heart

Cost: 8

Ability:
Fanfare: Summon a Lloyd.
Whenever an allied Puppetry follower enters the field, give it Storm and Bane.
Super-Evolve: Summon 2 copies of Enhanced Puppet.
Liam, Crazed Creator

Liam, Crazed Creator

Liam, Crazed Creator

Liam, Crazed Creator

Cost: 10

Ability:
Fanfare: Summon 3 copies of Enhanced Puppet.
Evolve: Give all allied Puppetry followers on the field Ward and "Last Words: Deal 2 damage to the enemy leader."
Lovestruck Puppeteer

Lovestruck Puppeteer

Lovestruck Puppeteer

Lovestruck Puppeteer

Cost: 2

Ability:
Fanfare: Add a Puppet to your hand.
Evolve: Replicate the effects of this card's Fanfare ability.
Mecha Cavalier

Mecha Cavalier

Mecha Cavalier

Mecha Cavalier

Cost: 5

Ability:
Ward
Evolve: Summon a Mecha Cavalier.
Super-Evolve: Summon 2 instead.
Noah, Thread of Death

Noah, Thread of Death

Noah, Thread of Death

Noah, Thread of Death

Cost: 6

Ability:
Fanfare: Add 3 copies of Puppet to your hand. Give all Puppetry followers in your hand +1/+0.
Puppet Theater

Puppet Theater

Puppet Theater

Puppet Theater

Cost: 2

Ability:
Fanfare: Add a Puppet to your hand.
Countdown (2)
At the end of your turn, add a Puppet to your hand.
Medical-Grade Assassin

Medical-Grade Assassin

Medical-Grade Assassin

Medical-Grade Assassin

Cost: 3

Ability:
Fanfare: Add an Enhanced Puppet to your hand.
Once on each of your turns, when an allied Puppetry follower enters the field, give it Bane.
Puppet Lancer

Puppet Lancer

Puppet Lancer

Puppet Lancer

Cost: 2

Ability:
Fanfare: Add an Enhanced Puppet to your hand.
Puppet Shield

Puppet Shield

Puppet Shield

Puppet Shield

Cost: 3

Ability:
Summon 2 copies of Enhanced Puppet.